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Advertisementįurther Reading The full, real, actual Civilization VI just came out on iPadAs far as I could tell, the music and sound effects all returned from the desktop version, with one big exception: the leaders don't animate in this version. Other than that, though, it's all there, and it all works. That takes away a bit of the charm, though again, this change has no gameplay ramifications. You no longer tap into a city and get a lovely close-up view in the same way that you used to. The second irritant is that the city view is mostly broken up into several fullscreen menu panels.
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But the result is just less elegant than it was on the desktop. It's totally possible to do everything you'd do otherwise this way, so it's not a problem for gameplay. You have two options: you can select a unit, drag to a location on the map, then tap the move button and tap where to go, or you can move in small increments within your field of view. I tried using the map instead, but tapping to a new location on the map confused the game even more. The problem is that moving units across the entire map is a challenge, because once you're in that move mode, it's impossible to use your finger to drag the view around. The first is that you move units by tapping their move command button, then tapping on a space. Only two interface compromises truly irked me. (Don't worry, Sean Bean's voice is back.) Panels that once were simply side panels or small pop-up windows, like announcements of technological breakthroughs, now occupy much of or all of the screen.
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Any time a mouseover showed you more information in the desktop version, holding your finger down on that spot does it here-that's also the case for yield icons, which I couldn't figure out how to turn on permanently, unfortunately. UI elements are scattered along the edges, and many are collapsable to allow you to make the best of your relatively small viewport. Tapping the minimap makes it fullscreen, then you can tap anywhere on that larger map to go straight there. Advertisementįurther Reading Civilization VI: Rise and Fall review: A few turns closer to a Golden AgeAs expected, you hold your finger on the screen and drag around to move your view. The only sacrifices are in presentation to accommodate the small screen. Every part of the gameplay, except online multiplayer, made the transition. The iPad version released previously was quite good, and this is just a tweaked version of that release.
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There's no reason console or mobile players shouldn't get the full experience that desktop players do. And then there's the cult indie hit Polytopia, which is also stripped down but elegant as can be.īut this is the first time the full experience has made it to your pocket. It was a good game, and it did a good job of scaling the experience down for those platforms-but that was also the problem. There was Civilization Revolution (and a sequel), which was modeled closely after the last-generation console adaptation of the series. There have been a few attempts at Civilization-like games on the iPhone before. But a player with an open mind could happily lose dozens or hundreds of happy hours into its various challenges. It's probably not the best entry in the series' history (some say that's Civilization II, others like me say Civilization IV). The game itself is excellent, as one expects from Civilization.
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We've reviewed the full game before, so this is more a miniature review of the quality of the port than a full review of the game. There are sacrifices in presentation, particularly in the city and diplomatic views, but under the hood, this is the Civilization VI that has driven so many gamers' binges on personal computers and the iPad. I've found it to be the full Civilization experience-something iPhone owners have wanted for a long time.
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Over the years, I have spent thousands of hours in various games in the Civilization series, and I've been playing the iPhone version a little bit over the past week. Players can win the game either through conquest or through peaceful victories centered around science or culture, among other things. Over hundreds of turns, you build out a sprawling civilization and advance in technology until you have numerous cities, airplanes, diplomacy, tourism, a space program, and nuclear weapons. In it, you're tasked with "building an empire to stand the test of time." You select a civilization and a leader-Queen Victoria of England or Gilgamesh of Sumeria, for example-and start with just some wandering settlers.
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If you're not familiar with Civilization, it's arguably the grandaddy of epic strategy games-a classic among PC gamers. Further Reading Review: Civilization VI is a beautiful prance through historyIf you're willing to spend, you'll get the full, real, desktop Civilization VI experience in your pocket.
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